I got some hands on time with one of my old school favorites of all time. Splatterhouse.
The problems began as soon as my fingers touched the controller. It's no secret that Splatterhouse has been a game of troubled development. With over three years in the can, and an equal number of developers the game has definitely seen it's share of ups, and downs. But you would think that 3 years in the pipe would
Updated 09-06-2010 at 11:56 AM by SteveSawyer