Greater minds than I are probably in charge of answering questions like...
“Should we reboot Alien Vs Predator?”
So I want to form this review as a series of questions to the person or persons who decided the answer to that question should be a resounding “Yes.”
Who thought it was a good idea to get rid of crouching?
This was the
Updated 12-14-2010 at 09:53 AM by SteveSawyer
It didn't take much to get me interested in Front Mission Evolved. I was a huge Mechwarrior nut as a kid, and I may have been one of the few that played through almost every Armored Core game known to man with my younger brother, and both Zone of the Enders games. And don't even get me started on all the fond memories I have of Mech Assault and Mech Assault 2. In other words,
Updated 12-06-2010 at 03:15 PM by SteveSawyer
It's not very often that I'm tasked with writing about a game, and find myself writing a review, or anything related to that game without having actually finished the game. But this is one of those unfortunate times. The reason for me not being able to complete Tom Clancy's H.A.W.X. 2? It's not because the game itself is so terrible that I have no desire to play it whatsoever, nor is it the fact that the game is riddled with bugs, or glitches, or anything of the like. Sadly what's killing Tom Clancy's
The Most Overrated Franchises of All Time
A story, by Steve Sawyer
Everyone has their favorite anything. Favorite food, favorite music, favorite method of hiding contraband for border excursions into other countries, etc, etc. And games are no exception. Everyone has a favorite game, or a favorite franchise. Some of these franchises are the favorites of so many that they become declarations of greatness unto themselves with every subsequent release that follows. But
Updated 11-09-2010 at 04:55 PM by SteveSawyer
After playing The Saboteur, I can safely say one thing. EA sent this game out to die. There is simply no other explanation why something that is dripping with so much atmosphere, innovation, and quality managed to slip so far under the radar that I hadn't heard of it until a year after it's release. It seemed like the ultimate last slap in the face for Pandemic... a studio that had managed
Updated 11-04-2010 at 03:21 PM by SteveSawyer