Image courtesy of Cult of Mac
Flash, Adobe's coding structure that takes up nearly 3/4s of the internet, is finally coming to the iDevices...sorta. Previously, Apple was adamant on keeping Flash away from their hardware, stating that it doesn't work for mobile devices and would suck up way to much battery power.
Skyfire finds away around Apple's restriction. Instead of trying to display Flash
That's right, it exists.
The Playstation Phone is coming to a cellular provider (hopefully) near you sometime soon, and is quite the machine actually. Rumored to be launching with the Android 3.0 OS, Sony's new Phone/Portable Gaming System will launch with a 1GHz processor, 512 MB of Ram, 1GB of ROM, a touch screen, all the familiar face and shoulder buttons, and a multitouch pad where the face buttons are, which means
Image Courtsey of Asiabizz and Rovio
Angry Birds is seriously the best game to touch my Android Phone, and I've picked up a lot of free trials from the Android Marketplace. I think a lot of iPhone users can say the same about Angry Birds and their respective services, and I think EA knows that when the decided to buy Chillingo, the publisher of Angry Birds on the iDevices.
The deal reportedly
Ok, I know the 3DS thing is a given. I mean, if developers can't figure out a way to make use of the 3D capabilities of the 3DS in a meaningful way, I guess they would at least default to the HUD and Menu's. But this 3D on phones thing is special.
ScaleForm, makers of the GUI's you see in various games from Mass Effect 2 to Mod Nation Racers, have recently been developing a new 3D GUI to be used with autostereoscopic 3D displays. While the conformation of support of