"What collision detection" ;D
Pac Man - Atari 2600
Wild Woody - Sega CD
Alf - Sega Master System
Aquaman Battle for Atlantis - Gamecube
Elf Bowling - DS
Pac Man 2 - The New Adventures - Sega Genesis/MD
Where's Waldo - NES
Make My Video (INXS, Marky Mark, etc) - Sega CD
Big Rigs - PC
Club Drive - Atari Jaguar
Space Invaders - Atari 2600
Classic British Motor Racing - Wii
"What collision detection" ;D
Actually, I don't think you can make a the worst game of all time just by being a terrible coder and game designer.
If you're trying to be actively bad, instead of just broken (as the RGR crew talked about "agressively bad" games in this olde podcast), you'll make players much angrier than simply having an incomplete mess of a game that crashes every 12 CPU cycles. So you'll have to put actual work into making a horrible piece of shit.
Heh, kind of forgot about this top 10.
2600 Pac-Man is OK, my main beef with it is the ridiculously cheap hit detection. I love how in the arcade game you can zing by an intersection and rub shoulders with a ghost but you don't die unless the ghost overlaps you by at least half. I find that really adds to the tension and excitement of the game. On the 2600, if you get so much as nicked by the bottom corner of a ghost, you're dead. Dumb.
I will never understand how anybody could slag on Space Invaders for the 2600, but to be fair, I was too young to experience the original in its arcade glory. In my mind, the 2600 version will always define "Space Invaders". And it's very very rare for me to prefer a console version of a game over the arcade original; in fact, this might be the only instance of that ever for me.
I never liked ET, but surely anybody who calls it "the worst game ever" has never played Firefly or Sorcerer on the 2600, or Sword of Sodan on Genesis.
I just voted, didnt know how old this topic is lol
I chose pacman too. It was horrible! If only they released jr pacman that would have been a better option.
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